
"Your games are optimized for over 25 platforms. The most notable of those was a partnership with Tencent for Unity in China, which will see the Tencent Cloud Service become usable later this year and allow developers to power Unity games with cloud technology, as well as offer developers a gateway to get their games released in China with an inside company's assistance. Alongside that, Unity announced a few new key partnerships to help it achieve its developer-focused goals.


The majority of the announcements focused on meaty improvements to the Unity engine, with a mix of tools soon-to-be-available and others being previewed for now. What followed was a keynote that endeavored to back that up. We're not interested in creating experiences that compete with your hobbies or your businesses." In a not-too-heavily-veiled nod to Unreal creator Epic Games and its success with Fortnite, Riccitiello said that Unity is a developer-first platform "We're not here to make games.

At Unity's GDC 2019 keynote, CEO John Riccitiello kicked off the event by making it clear the engine developer has no intention of following in its direct competitor, Unreal's footsteps.
